Tuesday, 31 July 2012

Face-off 2012 1st round Elves Vs Moria

The games are under-way, for this battle, Take and hold, either force must secure have more models within 3''/8cm of the ruins by the time one force breaks.


The dice are cast, 6 elves and goblins appear and rush toward the objective. One goblin engages some elves. Haldir, unengaged, moves forward preparing his bow.

Haldir loses two arrows, one hitting a goblin the face, the other narrowly misses. The elves beside him down the goblin fighting them.

2nd turn - Good
two more goblins race onto the battlefield. Durburz leads a small troop around the back of the ruins. Haldir shots again, piercing the goblin falling behind's armour.

On the west side the warrior beset on each other, claiming a goblin life.

3rd turn - Evil

again the forces merge. One prowler's aim is true catching an elf in the neck. Haldir cocks his bow and fires but both miss the mark, while his comrades charge the goblin king.

The elven comrades are forced back but not killed, another elf falls in combat to the cruel goblin axe.

4th turn - Good
The final goblin arrives to the battle. Haldir lowers his bow, draws his blade and attacks the king, his guard engage the nearby goblins.

Haldir attacks the king twice, the first seemingly kills him, but Durburz had blocked the second with his arm(-2fate -1might 1 fate fail). The second onslaught wounds Haldir once but his luck deserts him. Another elf succumbs to goblin blade.

5th turn - Good
Haldir urges his forces to melee again.

Durburz pushes the elf back, but cannot land a blow on him, beside haldir his comrade falls to the pointy spears.

Leaving the elven force broken. models within 3''/8cm of the ruins...

7-3 to the goblins

And tallying other points (22 - 7)

Goblins = 10pts(winning scenario) + 5pts(breaking enemy force) +7pts(no. of models within 3''/8cm) = 22
Elves = 4pts(losing scenario) + 3pts(no. of models within 3''/8cm) = 7

An easy win for the goblins, who go through to the second round against either: Mordor or The Easterlings.
So the next game is between those two, playing Ill met by moonlight.

Until then


Saturday, 28 July 2012

Face off 2012 teams analysis + photos


The choice between Theodred and Eomer would be simple, but I just couldn't wait to try out Theodred since I'd painted him. The four guard provide supporting muscle with the bodyguard rule. A bit pointless, but it could be useful. and with the spare points three Rohan warriors with throwing spears.


The serpent lord is by far the best possible choice for a leader, and not because their aren't any Haradrim non-named heroes below 100pts, with three attacks, wounds, might, will, few could contend. Followed up by six of his guard, with poisoned blades rules. Maybe he has too few.


With only One named hero (apart from Khamul) Amdur is the obvious leader, He has a fight value of 6 surpassing most other leaders and he may retain some might points by killing enemy heroes. joining him are 6 Easterlings (well there wasn't much of other choices) only one has a spear. Again not many warriors here.


Faramir leads the charge here. wrapped in heavy armour, he should be a deadly adversary, and joined by 6 guard of the fountain court, with shields, his guard will find little difficulty  outmatching opponents, there number could prove unsatisfactory.


Haldir leads here with bow and expert shot, to deal with lightly armoured enemies, as if fight value of six wasn't enough. And he is supported by seven High elves with blades. Quite a good force I think.


Durburz was the natural choice for leader, although he will be of little contest to others. He is followed by eight prowlers, to deal with heavy armoured troops, and 8 Moria goblins, none have bows,  to swarm over enemy units and assist Durburz. I kind-of cheated here, they have more that 13 models, but goblins aren't exactly expensive.


The formidable force, Shagrat with shield, controls with a strength of 5 (highest in games), and might of 3, which is average. He has 11 morannon orc minions with shields, and 2 have spears also. A large number of good units, although their leader may let them down.


The final team of a Dwarf king, and eight dwarf warriors with shields. A tough one to beat, though their stumpy legs may let them down. Again cheating a bit by having a non-named hero, however It was him or Gimli.

That concludes the teams, analysis and photos. Now with the rules.

Along with other rules from LOME, points are awarded for:
  • Winning scenario (10pts)
  • Losing scenario (4pts)
  • Drawing scenario (7pts)
  • Killing enemy leader (3pts)
  • Breaking enemy force (regardless of scenario)(5pts)
  • Winning every priority roll off in battle(2pts)
  • Tactical move (4pts)
  • Killing spree (kills five models in two turns)(5pts)
This is added to the end scores of objectives etc. etc.

Until then


Wednesday, 25 July 2012

Harad Paintings

Here's Suladan and his guard prepared for the foes of Harad:

Anyway the colours

Serpent guard

  • Scab red for the tunics or headdresses
  • Scorched brown for the leathers, wood and horns
  • Liche purple for the tunics or headdresses
  • codex grey for the coats
  • graveyard earth for the flesh
Highlights (1) :
  • scab red, blood red(1:1) for the tunic or headdresses
  • scorched brown, graveyard earth(1:1) for the woods, leathers and horns
  • Liche purple, Skull white (2:1) for the tunics or headdresses
  • dwarf flesh for the flesh
Highlights (2) and finishing:
  • Blood red for the tunics or headdresses
  • Graveyard earth for the woods, leathers and horns
  • Liche purple, Skull white (1:1) for the tunics or headdresses
  • Elf flesh for the flesh
  • Shining gold for the coat edging
  • Boltgun metal for the spear tips
  • Bleached bone for the horns

Suladan the Serpent Lord

  • Liche purple to skull white (1:0),(2:1),(1:1),(2:1)
  • Enchanted blue to Ice blue (1:0),(2:1),(1:1)
  • Scorched brown to bestial brown (1:0),(2:1),(1:1),(2:1)
  • Then Graveyard earth to Bestial brown (1:0),(1:1)
Tassels, cloak:
  • Scab red to blood red (1:0),(1:1),(0:1)
Mask, sword guard, helmet, coat edging and patterns:
  • Shining gold
Sword, Chainmail:
  • Boltgun metal to Mithril silver (1:0),(1:1),(0:1)
  • Codex grey (paint before golden patterns)
Horse straps and horse plates:
  • Graveyard earth to snakebite leather (1:0),(1:1),(0:1)
Horse plate edging:
  • Graveyard earth to Bleached bone (1:0),(1:1),(0:1)
How this helps in some way. Team photos will be up soon fyi.

Until then


Sunday, 22 July 2012

Spraying Session 2

The models are ready, below are 6x serpent guard, 6x knights of Dol Amroth (3 are painted but I wanted consistency with my troops), 3x Khazad guard, my 12 converted spearmen, the troll chieftain, and the failed converted shade, also the three pieces of terrain from last month along with two statues:

I black inked some of the spearmen, with painted faces(it was done badly before), so they could be painted anew. Also I put a piece of polystyrene to observe what happens when it is exposed to spray paint, after spraying the polystyrene had clearly descended, but only by as much as 5mm at most.

Again more painting will be up soon.

Until then


Thursday, 19 July 2012


Not literally, just giving more length to their tunics (if that is what they are). So instead of looking like spearmen with cloaks, they'll look all proper guardsman.

Other peoples attempts at the tunics are very good like:


mine look like:

That didn't go as bad as I thought it would, some of them are a little off (others a lot), but this means I can finally spray them, yay! they have been sitting on my desk for a week!

Until then


Total Pageviews