Saturday, 24 November 2012

Gondor in Flames Turn 3

Last time Dengond's men attacked Osgiliath only to be repelled, but they did gain Luthyre a Rohan royal guard.
Mainz still hasn't reached his first settlement.
Morge also lost their first battle, but managed to reach the river Harnen.
And Grash is approaching the black gate.

Mordor get Priority, and summon a vicious warg rider, Keresk, to accompany Grash, who has reached the black gate and taken over as it's commander. Keresk fails to reach the black gate since his warg needed it's rest, apparently. 
Morge manages another hex towards the settlement northwards resting outside it's borders.
Evil manage to gather 300R compensating for the initiate purchase.

In Minas Tirith another warband is called up, commanded by Lieutenant Nethar.
Eastward Dengond finally penetrates the city walls only to find the rogue band disbanded, although disappointed he has captured Osgiliath.

Mainz reaches the settlement only to find a village empty of defenders, one of his keen corporals pointed to a group of men hastening from the village, with what looked like an unconscious man, Mainz ordered his men into action.

Turn 3 battles

It was a quick and easy battle only two of his warriors did not manage a kill, and one of his corporals managed two kills with his bow despite the heavily armoured opponents.
The man they rescued was a warrior of Minas Tirith previously on duty at that settlement, he was tempted to join Mainz but he had reached retirement age and so declined to offer.

Gondor had got their first victory gaining them 400R, the settlements generated 300R that turn just enough to keep them out of negative figures.

The board:

Good Evil
Capital 100 100
Settlements 200 200
Battles 400 0
Other 0 0
Supplies -27 -30
Expenses -1000 -200
Total -327 70

Giving Mordor a total of 550R and Gondor a total of 537R.

Well that concludes the third turn, Maybe next turn we'll get to see Nethar in action, Morge may finally reach the Harnen settlement.

Until then


Saturday, 17 November 2012

Gondor in Flames Turn 2

Well another day another turn. Here's where we left off:

Gondor manage to win priority again.
Another peasant was bought for each of the settlements. One initiate roll was taken, a mounted Rohan royal guard had been pulled from the taverns, his name Luthyre and he rode to Dengond in aid.

Dengond ordered his troops to enter the darkened Osgiliath where although apparently deserted, a spooky atmosphere is set. They spot a group of rouge Gondorians around a camp fire, and they charge at them.

Turn 2 Battles

The battle goes by in a blur leaving Dengond and his men wounded for the worse. One of his Corporal's was killed in the melee, two more were detained for another battle and the remaining Corporal lost a leg. Otherwise they seemed fine, but none of them had the strength to return to the ruined city. That evening a rider turned up by the name of Luthyre he had been ordered under Dengond's command.

Elsewhere in Gondor Mainz manages another Hex forward.
On the bright side they generated 600R.

In Mordor Grash orders  the orc nearer to the black gate, but too many are too tired, if only they all had his endurance...
Both settlements are garrisoned with two extra peasants.

In the desert Morge marches north out of it, only to find a group of Gondorians hastening south, could he hold the line?

A furious battle broke out, the winner swaying back and forth, eventually Morge was wounded and the Gondorians managed a passage south.
In the aftermath Morge was tending to his stump rather than an arm, one orc will miss the next battle, another cunning orc managed to snatch a Gondorian's pouch which contained 30R. Despite this Morge urges his fellows on, and after narrowly missing another rebel warband, they continued on to the bridge where they had to rest.

Barad-dur and the southern stronghold only manage to gather 200R.

Good Evil
Capital 500 100
Settlements 100 100
Battles 0 0
Other 0 30
Supplies -20 -26
Expenses -300 -200
Total 280 4

This puts the Gondorian total at 864 and the Mordor total at 480. The board after two turns:

Maybe next time four more settlements will be taken?

Until then


Gondor in Flames Turn 2 Battles

Here's the photos on the turn 2 battles.

First Dengond Vs rebels (Night raid):

Board and Layout
Moving through the ruins
Nice shot
Arrows returned
Man down
Dengond gets priority and unwittingly leaves his archer stranded!
Another wound
Archer coming into play
Dengond's men taking a beating
"Finally a fight!" archer

Definitely better off with a bow
Dengond's men are reduced under 25% so take a loss, the rogues retain
They pay tribute to the dead corporal
Luthyre arrives
Second Morge Vs rebels (Breakthrough):

Board and layout
The Gondorians fan out
More fanning
*Thunk* one orc down
On the left
On the right, another lousy orc is shot
Sacrifice of the spearman
Closing down the archers
Another speared sacrifice, putting the swordsman at a distance
Orc archer can still see you

"Is it still a sacrifice if I don't die?" spearman
Another orc killed despite outnumbering them
"Run my friend, run!"
More combats
Morge approaches from behind
Attacked again
"Gotcha!" Morge
The archer holding up
Still running
"No you don't" swordsman, Morge failed his fate roll
The archer kills another orc

Orc archer tries his luck, even though the odds are against him
The orcs not giving up
Same here
"Nearly there"
The attacks continue
"This shielding thing really works!" spearman
Still surviving
And here
The next turn the Gondorians manage to breakthrough, leaving Morge defeated.

The companies before:

Dengond represented by a Numenorian, and his Corporals to the left
Morge represented by an Orc captain, his corporals to the right

And now the companies afterwards

Luthyre promoted
Morge loses his arm so drops his shield, although not shown

Until then


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