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Showing posts with label Haldir. Show all posts
Showing posts with label Haldir. Show all posts

Sunday, 24 March 2013

Pictures with Byte

More recently I've noticed how my trigger-happy finger has swallowed up a considerable amount of data storage space on my Google account :(

Looking through the various setting on my camera, I realised that I could change the quality of the picture to reduce the size of each picture(in bytes).

Anyway I took several pictures to compare them, not sure which would be more appropriate?


On setting 10M
Setting 9M
Setting 5M
Setting 3M
Setting 2M
Setting 0.3M
I think M refers to mega pixels?

From initial viewing I can't see much difference between the photos, however flicking through them the last picture cannot be blown up, meanwhile in the other pictures I didn't notice too much of a quality change when the number of pixels was reduced.

So in conclusion I might actually go for the 3M setting, I would have gone for 2M, but this might reduce the quality too much, and if It doesn't work out for future pictures then I can always change back.

Until then

Fish

Tuesday, 31 July 2012

Face-off 2012 1st round Elves Vs Moria

The games are under-way, for this battle, Take and hold, either force must secure have more models within 3''/8cm of the ruins by the time one force breaks.

Setup:



The dice are cast, 6 elves and goblins appear and rush toward the objective. One goblin engages some elves. Haldir, unengaged, moves forward preparing his bow.













Haldir loses two arrows, one hitting a goblin the face, the other narrowly misses. The elves beside him down the goblin fighting them.





2nd turn - Good
two more goblins race onto the battlefield. Durburz leads a small troop around the back of the ruins. Haldir shots again, piercing the goblin falling behind's armour.




On the west side the warrior beset on each other, claiming a goblin life.



3rd turn - Evil

again the forces merge. One prowler's aim is true catching an elf in the neck. Haldir cocks his bow and fires but both miss the mark, while his comrades charge the goblin king.





The elven comrades are forced back but not killed, another elf falls in combat to the cruel goblin axe.




4th turn - Good
The final goblin arrives to the battle. Haldir lowers his bow, draws his blade and attacks the king, his guard engage the nearby goblins.




Haldir attacks the king twice, the first seemingly kills him, but Durburz had blocked the second with his arm(-2fate -1might 1 fate fail). The second onslaught wounds Haldir once but his luck deserts him. Another elf succumbs to goblin blade.




5th turn - Good
Haldir urges his forces to melee again.






Durburz pushes the elf back, but cannot land a blow on him, beside haldir his comrade falls to the pointy spears.




Leaving the elven force broken. models within 3''/8cm of the ruins...



7-3 to the goblins

And tallying other points (22 - 7)

Goblins = 10pts(winning scenario) + 5pts(breaking enemy force) +7pts(no. of models within 3''/8cm) = 22
Elves = 4pts(losing scenario) + 3pts(no. of models within 3''/8cm) = 7

An easy win for the goblins, who go through to the second round against either: Mordor or The Easterlings.
So the next game is between those two, playing Ill met by moonlight.

Until then

Fish

Saturday, 28 July 2012

Face off 2012 teams analysis + photos

Rohan


The choice between Theodred and Eomer would be simple, but I just couldn't wait to try out Theodred since I'd painted him. The four guard provide supporting muscle with the bodyguard rule. A bit pointless, but it could be useful. and with the spare points three Rohan warriors with throwing spears.

Harad


The serpent lord is by far the best possible choice for a leader, and not because their aren't any Haradrim non-named heroes below 100pts, with three attacks, wounds, might, will, few could contend. Followed up by six of his guard, with poisoned blades rules. Maybe he has too few.

Easterlings

With only One named hero (apart from Khamul) Amdur is the obvious leader, He has a fight value of 6 surpassing most other leaders and he may retain some might points by killing enemy heroes. joining him are 6 Easterlings (well there wasn't much of other choices) only one has a spear. Again not many warriors here.

Gondor

Faramir leads the charge here. wrapped in heavy armour, he should be a deadly adversary, and joined by 6 guard of the fountain court, with shields, his guard will find little difficulty  outmatching opponents, there number could prove unsatisfactory.

Elves


Haldir leads here with bow and expert shot, to deal with lightly armoured enemies, as if fight value of six wasn't enough. And he is supported by seven High elves with blades. Quite a good force I think.




Moria

Durburz was the natural choice for leader, although he will be of little contest to others. He is followed by eight prowlers, to deal with heavy armoured troops, and 8 Moria goblins, none have bows,  to swarm over enemy units and assist Durburz. I kind-of cheated here, they have more that 13 models, but goblins aren't exactly expensive.

Mordor

The formidable force, Shagrat with shield, controls with a strength of 5 (highest in games), and might of 3, which is average. He has 11 morannon orc minions with shields, and 2 have spears also. A large number of good units, although their leader may let them down.

Dwarves

The final team of a Dwarf king, and eight dwarf warriors with shields. A tough one to beat, though their stumpy legs may let them down. Again cheating a bit by having a non-named hero, however It was him or Gimli.









That concludes the teams, analysis and photos. Now with the rules.


Along with other rules from LOME, points are awarded for:
  • Winning scenario (10pts)
  • Losing scenario (4pts)
  • Drawing scenario (7pts)
  • Killing enemy leader (3pts)
  • Breaking enemy force (regardless of scenario)(5pts)
  • Winning every priority roll off in battle(2pts)
  • Tactical move (4pts)
  • Killing spree (kills five models in two turns)(5pts)
This is added to the end scores of objectives etc. etc.


Until then

Fish

Friday, 13 July 2012

2012 Face off teams

You might be wondering what i mean by 'face off'.
What I do mean is that two teams battle each other, then the winner progresses to the next round, who then faces another team that won in the previous round and so on...
like:



Anyway the important part, the teams consist of 150pts of models. The leader must not be a generic hero and the other models consist of their guard. I've tried to keep them within the new rules, but since I don't have them, there is a model limit of 13(including hero). Here they be:

Rohan
Theodred (shield)
4x Royal guard (throwing spears)
3x warriors (shields,throwing spears)

Harad
Suladan (horse)
6x Serpent guard

Gondor
Faramir (heavy armour)
6x Guard of the fountain court (shields)

Mordor
Shagrat (shield)
11x Morannon orcs (shields,2x spears)

Elves
Haldir (bow,armour)
7x Elves (heavy armour,blades)

Moria
Durburz
8x Prowlers (two-handed axes)
7x Goblins (3x shields,3x spears)

Dwarves
Dwarf king
8x Warriors (shields)

Easterlings
Amdur
6x Easterlings (1x spear)

The 'timetable' over the coming games:

Elves Vs Moria

Mordor Vs Easterlings

Dwarves Vs Gondor

Rohan Vs The Serpent Horde

and then onwards..

Until then

Fish

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