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Tuesday 30 August 2011

Another break

Summer is ending, soon I will be doing my A-levels :).
Unfortunately that means a heavy workload of homework, apparently.


This means less time on my hobby :(. So posts on this blog might come up less frequently.


On a lighter note, some re-painting of my men of Numenor.
Previously coloured black and grey with bits of boltgun metal and shining gold. Now....







The cloaks have been blended from Chaos black to Codex grey, with six stages. Each with more grey added than the last, until the sixth which is purely grey.


The inner cloak edging has been re-coated, Skull white over Codex grey.


And the under tunic was re-applied with three stages of blending.

  • Scab red 100%
  • Scab red+Blood red 50:50
  • Blood red 100%
I'm quite pleased with the results, although I do still have a few bits to tidy-up and re-paint.

Anyway until then

Fish

Saturday 20 August 2011

Spraying Session

Quite a lot done, for me that is.


I was doing a tester/sample for the battle board, so:



I took a piece a polystyrene and coated it with a thin film of sand on one side, and dirt on the other. The dirt part sounds strange, but someone suggested it on http://www.thelastalliance.com/, so I'm going to compare the results afterwards.



After leaving it for a day or so I shook off the excess. Then applied a coat of watered down glue .




After leaving that to dry...




The next(and final) step was to apply spray paint to the piece.


I was most worried about this part,since spray paint and polystyrene don't go well together. But with the glue coating should hopefully protect it.


Seeing as I was using the paint, I whisked up some models glued sand to the base etc. 




In the picture before the spraying:

  • 12 Warriors of Minas Tirith
  • 11 Rangers of Gondor/Arnor 
  • Mounted Theodred
  • 2 25mm bases, for future use as objectives.
  • 8 Praetorian Guard + Centurion and two men with shields (Probably Auxiliary infantry) 
  • Unattached spears of Rangers and warriors, Elessar's right arm (from mounted version)
  • And a piece of rocky terrain.

The results




Well, I think it worked. The polystyrene didn't melt or anything like that. Even the unprotected sides, which caught some of the paint, remain solid.


A closer look at the tester piece. With flash.



Without flash




So, you might see some painting of mine up this or next month.


Until then

Fish

Friday 19 August 2011

3rd and 4th round tallying and table

Well the score system for 'to the death' scenarios is:

  • 3 points if you win
  • +2 points if your not broken
  • 1 points for a loss
  • +1 if you break your opponents
  • +1 per hero killed (or troll)
  • +3 per named hero killed
According to this (for the two recently played games)
High king Vs Minas Morgul (5-9)
Rivendell Vs Moria (8-2)

The table then (3rd and 4th rounds)


Name
 Pld    F    A     +/-  Pts
Minas Morgul 2 13 76 8
Rivendell 2 13 3 10 8
High king 2 6 14 -8 2
Moria 2 4 12 -8 2

And the overall table:


Name
 Pld    F    A   +/-  Pts
Minas Morgul 4  24 9 15 16
Rivendell 4 19 9 10 13
Moria 4 9 19 -10 7
High king 4 9 24 -15 4

So there are two battle in the table, Minas Morgul Vs Rivendell and High king Vs Moria

And finally the tallying overall:
1. Elendil                          13
-   Troll                               13
-   Orc captain                  13
4  Numenor captain           7
5  Elven captain                 6
-   Durburz                          6
7  Grishnakh                      2
8  Ringwraith                     1

Elendil certainly has caught up, and in a single game too!
Next time will be Rivendell Vs Minas Morgul and High king Vs Moria.

Until then

Fish

SBG tournament 4th round Moria Vs Rivendell

4th round Moria Vs Rivendell
Setup like normal.


Turn 1 - Good
The elves move first, but only move a phalanx to wedge between the board edge and the end of the wall. Meanwhile the goblin force moves forward, clambering over walls. The elven bows let lose on the cave troll half obscured by the hill, but none could penetrate the hide of the beast.



Turn 2 - Evil
The goblin king and comrades jump among the rocks, whilst the Nazgul leads his goblins over the wall. The elves remain motionless. The arrows fail again to wound the troll.


Turn 3 - Good
The captain urges his followers into a blockade (nicked the idea from the Numenorians!). To which the goblins can only rush forwards. The ringwraith launches a devilish dart at the shielded elf, however fails to  find a chink in the armour. The archers finally manage to wound the troll.


Turn 4 - Evil
The goblins join combat everywhere. the ringwraith moves to 'safety', but a lone elf bravely charges the spirit.



In the melee, the troll kills one, another falls in the captain's line. The elven response is  the felling of four goblins.



Turn 5 - Good
The leaders of evil press their minions forth, the Nazgul throwing another dart at a stray elf, again fails to wound. the only free elf move behind the goblin wall and engages the spear goblins.



 The Captain calls a heroic combat, the first he uses a might point to win but kills none. whereas the second he slays a goblin. The king matches his rival kill with an elf.  Two more goblins are killed to another elf.



Turn 6 - Good
The king, refusing to move second, dodges around the back of the elven wall, while his minions rush into the disengaged elves. Beside the wraith, an elf (Valandil) fails his courage test, His colleagues look upon him with dismay.



The combats begin, the Nazgul loses his fight and is banished for his lack of will power. The troll is wounded by Valandil's comrades. The king  slays both his elven opponents(with his final might point). The captain makes a kill also. Four more goblin and two elves are slain as-well.



Turn 7 - Evil
With his army broken he calls a stand fast. In the west the goblins are outnumbered, even the troll is surrounded. 


In the east it's anybody's game.



Durburz loses his fight, and his minions redeem him by killing two elves.



 In the west, the elves  kill the troll at the cost of an elven warrior. 



Turn 8 - Good
The captain urges his warriors in a melee with the king, his four 'supporting' goblins flee!



On the other side the remaining goblins are surrounded.


The king survive the onslaught, along with his companion.



The other elves kill two more goblins. Things are very ill for evil.



Turn 9 - Evil
The king call stand fast, then charges the nearest spearelf, his companion engages the captain and another elf. The other goblins attack the nearby elves. 




The fights go the elvish way, the captain and Durburz also get a kill each. All goblin warriors are now dead, the elven force is now broken.





Turn 10 - Good
The captain easily call a stand fast, then ensnares the king. The other elves more towards the last battle sounds. Unfortunately for the elves he survives to the next turn.




Turn 11 - Good
The captain and his warriors trap and kill the king.




The game ends.
The elves get another victory, although I though the goblins army would win with the troll and a Nazgul!


The scoreboard and the kill table will be up soon.


Until then

Fish

Thursday 11 August 2011

SBG tournament 4th round High king vs Minas Morgul

4th round High king vs Minas Morgul
Setup as normal except three wall sections sprouting out of a hill, between two is a rocky outcrop requiring a climb test to move over.



The forces gather, A small consultation for the men this is to the death rather than an objective game, still 31 orcs to kill. A tall order for the Numenorians.




The Numenorians rush hastily towards the narrow gap in the south. Stunned the orcs northwards have to wheel around. the rest press opposite the men. Also vaulting over a wall, to which Grishnakh stumbles but remains intact on the other side. 




Turn 2 - Good
Grishnakh and Elendil call heroic moves, the orc winning, and moving his troops forward, and more importantly standing up (Elendil would have engaged him, getting an easy kill). More orcs fall over the wall, one sprints to challenge the man on the outcrop but falls and smashes his head on the rock. 




Elendil issues a heroic combat, he and his men wound the captain twice only to be saved by fate. They rush on the captain again and kill the beast, Elendil avenging himself for his death in the first round. The men on the outcrop are both killed by the numerous orcs.




Turn 3 - Evil
Two orcs rush over the rocks, only to find several men trapping them! Grishnakh charges a man beside Elendil. The others are charged. More orcs move around the wall.




Both leaders Call heroic combats, the king winning, killing his opponent. Then moving to Grishnakh and solely wounding the orc thrice (one was saved by fate). Two orcs fall behind the two remaining leaders.




Turn 4 - Good
Elendil and his captain form a defensive circle, the other men battle  the orcs of the rock. The northern orcs have travelled far but are in position.




An orc on the rock is killed.




Turn 5 - Good
Spare men form a shield wall to protect their leaders.
The orcs crash onto the shields




Elendil and the captain call heroic combats. Elendil losses his first fight and is wounded (failed his fate roll). His second charge kills the two as revenge. the captain is less fortunate, but receives a single wound. Elsewhere two Numenorians are slain, and a single orc.




Turn 6 - Good
The men lock shields by the battle line, the two leaders bolt into the orcs. In response others rush over the rocks. things look grim for the Numenorians.




Again the captain and Elendil call Heroic combats. Elendil is wounded in his first, the captain slaughters both of his opponents, and charges forth to his next two .Elendil rushes into the banner bearer engaging two others in the process. The captain shields, pushing an orc who was in contact with the banner bearer, back. Elendil then stabs the bearer in the heart (he had to use 1 might to kill).




Turn 7 - Evil (the tide has turned)
The remaining orcs (two models from breaking) charge once more into the men of the west, who are now partially surrounded.




The fights begin Elendil calls a heroic combat, the orcs have other plans and pin his sword arm then stab his defenceless body. three men of the battle line fall in sight of their king's lifeless body. Only the captain restores some honour, killing a single orc. The men are broken.






Turn 8 - Good
The captain calls his men to stand fast, and cover each others backs. this urges the orcs on surrounding the three brave men.




The fights go predictably, The Numenorian defending the passage from the beginning, is defeated. Now only a single man remains. 




Turn 9 - Evil
They surround the beleaguered man. 




He responds courageously, by the slaughter of an orc.




Turn 10 - Evil
Once more the orc horde ensnares the man.




Again he resists the horde. A single kill will break the orc horde. He strike the orc in-front, But the crude helmet protects him (He rolled a 4!).


Turn 11 - Evil
The final encasing of the man who submits after three turns of assault.




The game ends. I have to say this has been the most enjoyable of all the tournament games.


The orcs get another victory under their belts, and the men leave feeling sorely cheated.


Moria and Rivendell next time.


Until then


Fish

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