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Friday, 15 March 2013

Second Siege of Minas Morgul

Siege roll: 2
Roll on scenario chart: 7

Peasants Vs Vashner (Silence the Artillery)


Vashner couldn't believe his luck. Morge and the goblin captain were west attacking the stranded Lieutenant Aerun, who was supposed to have been residing at Minas Morgul.

Leaving it exposed to attack, he had simply marched his orcs up to the gates and now, Minas Morgul could be claimed!
Vashner had set up a stolen bolt thrower to barrage the gate, it wouldn't break through it, but it would prevent any of the defenders leaving. Of who there were only half a dozen, and even if they all managed to avoid the bolt thrower would be against twice their own number, he smiled through his mangled mouth.
Dengond had fought too hard to protect the city, taking it was too easy....


Deployment


Six guards patrolling to evade
Moving forward cautiously
Holding for now
The peasants split to double their chances
Sneaking through
So close, failing to get priority could spell the end
Still trying to get past the first guard


This one's out of the way for now, thanks to a good priority
The guard falls asleep! Allowing them to hasten to the engine
Not only is the engine dissembled but one orc is wounded
The wounded orc did not recover thanks to his attentive friends, and the siege was broken.

When Vashner woke there were fights amongst his minions. After breaking them up he found the siege engine broken and disassembled, not only that but one of the bow-orcs was dead. Although they tolled for hours none of the orcs could re-assemble the engine. It appeared as if he would be getting a whipping from the Dark lord. The Gondorians had won, for now...

The peasants sang and drank into the night, they had nominated Bestir as their captain. He had destroyed the engine, or at least taken several of the vital cogs. The orcs would have to wait another day for their revenge.

Their celebrations were broken by a guard informing them of a warband approaching through the undergrowth, the captain ordered his drunk-addled peasants to the walls. One orc warband was  something, but if Aerun had been defeated at the crossroads, they would be unable to hold the goblin horde and two orc warbands...

Until then

Fish

Wednesday, 13 March 2013

Gondor in Flames Turn 8 other battles

Haldran Vs rogue Mordorians (breakthrough)

Deployment
..........
..........
..........
Orcs using their brains for once
Closing in
One orc down
The archers fan outwards hoping to outflank
Outnumbering on the plain and holding the orcs on the hill
Well, that was easy
I think my dice may be rigged?
Haldran coming to aid
The orcs shooting, looking for an advantage over the horse-men
The poor orc
More Manoeuvring
One more killed two to go
The orc archer fires true, wounding the rider
Enraged by their friends death, the riders charge the orcs
Their rage pays off, granting Haldran's company a win 
One corporal gains +1 attack, while the other gains +1 courage. Also the company gains 400R from this Major victory.


Until then

Fish

Wednesday, 6 March 2013

Gondor in Flames Turn 8

Previously the goblin horde attacked Osgiliath only to be repulsed by Aerun and Dengond. In the north Grash's company took a beating, leaving Grash dead on the battle-field and Anersk in charge.



The Gondorians gain priority and gather a very respectful 1200R, even the Mordorians gather 1000R.

Aerun orders two new recruits, however they find none, so he orders his men out again and they manage to find a Knight of Dol Amroth (Theorn), and a Citadel guardsman (Bereov). They set out for Minas Morgul, since Dengond promised to defend Osgiliath.
In the south a clansman of Lamedon (Sanas) is trained at Pelargir, he is sent to Mainz's company.
Further north Nethar calls up a company of riders to claim the Anorien settlement, lead by Lieutenant Haldran.
Nethar purchases the service of two peasants before setting of northwards. 

Seeing Mainz approaching the north Harnen settlement a troop of Haradrim is bought, lead by Lieutenant Rathin.

Aerun manages One hex towards Minas Morgul before having to rest. Haldran's company manage one hex before they encounter a troop of rogue orcs.

Haldran's company gain 400R from their win, also one corporal gains +1 courage, and the other an extra attack, the injured rider will have to miss any battles from the next turn.

Mainz doesn't manage any hexes thanks to his new recruit. Nethar's company march northwards and actually reach the Entwash settlement, where exhaustion and euphoria emit from his men.

The Mordorians seize their opportunity, Aerun's company is resting at the crossroads, the Goblin horde and Morge form an attack force against them, blood will be spilt..... 

Gondor achieve their fourth victory, and gain 200R for it. Morge gains +1 courage and the goblin horde lose one more of their number. Aerun gain's +1 strength his two corporal's gain +1 fight and +1 might, a bowman and a swordsman are promoted.


More eastwards Vashner sets out for Minas Morgul and reaches it. The peasants there take up their arms.

The peasants are victorious gaining 400R for this Major victory, one peasant chooses to lead them should they be attacked again, Captain Bestri. The steward honours his leadership by granting him heavy armour and a shield. 




Good Evil
Capital 300 400
Settlements 900 600
Battles 1000 0
Other -80 30
Supplies -68 -79
Expenses -2300 -1000
Total -248 -49




Mordor have suffered their fourth defeat, soon Gondor will all gain courage amongst themselves. the goblin army and Morge have to take a settlement or they will slowly loss numbers, until Dengond or Aerun can rout them and force them behind the mountains of shadow. 
Mainz in the south faces a huge decision, attack north Harnen or wait for more reinforcements before attacking.
In the north Haldran or Nethar must return to the Druadan settlement before Anersk decides to attack it.

Until then

Fish

Monday, 4 March 2013

The Swan Knights of Dol Amroth

Kinda describes what's happening here....

Over the the half-term break I got into some painting, more explicitly six knights of Dol Amroth:






I think I did these guys okay, I'm particularly pleased with the shields and robe/tunic-y things.

The colours used:

Basecoats:

  • Scorched brown - leather and straps
  • Ultramarines blue - shield base and gloves
  • Boltgun metal - all metals
  • Graveyard earth - skin
  • Bleached bone - swan fans(?)(not on shields)
  • Codex grey - tunics

Intermediate coats:

  • Bestial brown - leather and straps
  • Codex grey, Skull white (2:1) - tunics
  • Codex grey, Skull white (1:1) - tunics
  • Codex grey, Skull white (1:2) - tunics
  • Enchanted blue - gloves and decals on shield
  • Enchanted blue, Ice blue (1:1) - decals on shield
  • Ice blue - decals on shield
  • Bleached bone, Skull white (1:1) - swan fans(?)
  • Dwarf flesh - flesh

Highlights/final layers:

  • Graveyard earth - leather and straps
  • Skull white - decals on shield and swan fans
  • Boltgun metal, skull white (2:1) - all metals
  • Elf flesh - flesh
  • Shining gold - guard on sword
  • Skull white - tunics

Hope this helps, or guides vaguely towards a more suitable solution.

Turn 8 of Gondor in flames should be up very soon so bear with.

Until then

Fish

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