The Serpent Horde Vs The Fiefdoms (Take and Hold)
Either force must claim the well by having more models within 3'''/8cm when the battle ends.
Most of Suladan's bodyguard arrive in good order and turn to see a surprised Duinhur whose warriors are scattered and only 5 have turned up initially. |
Three more of his men hasten to the field, while Suladan and his last bodyguard arrive. The Gondorians move quickly to stall what Haradrim they can. |
Duinhur then charges two serpent guard preparing to jump over the wall, while the other swan knights and clansmen make their way to the well. |
Although Duinhur clips the hamstrings of the serpent guards, Suladan carves up a knight and gallops to the well. |
On either side of the barricades the forces fight each other, as another clansman finally makes his way to the sounds of battle. |
Suladan slings and pivots atop his steed cutting down two clansmen. |
Meanwhile Duinhur takes down another of the serpent guard. |
Suladan senses the battle will turn against him so must remove the pesky knights guarding the well, but one charges him and grabs his reins. |
Duinhur parries aside the Haradrim's attacks and stabs the nearest guard with a swagger. |
Although Suladan kills the rein-grabbing-knight, his side have been broken, and the well nowhere near taken... |
The Fiefdoms = 10 + 5 (breaking Haradrim) + 3 (models within 3''/10cm) = 18
The Serpent Horde = 4
Hero Kills
Suladan = 4 (4)
Duinhur = 4 (4)
Again the serpent lord was contained, this time from losing priority consistently and the single model tribute sent to him each turn to prevent him from slicing through too many Gondorians. And so Duinhur could slowly whittle away at his bodyguard and breaking the Haradrim.
With this victory the Fiefdoms claim third place. Up next is the final between Rivendell and Théoden's Host in Domination.
Until then
Fish