4th round Moria Vs Rivendell
Setup like normal.
Turn 1 - Good
The elves move first, but only move a phalanx to wedge between the board edge and the end of the wall. Meanwhile the goblin force moves forward, clambering over walls. The elven bows let lose on the cave troll half obscured by the hill, but none could penetrate the hide of the beast.
Turn 2 - Evil
The goblin king and comrades jump among the rocks, whilst the Nazgul leads his goblins over the wall. The elves remain motionless. The arrows fail again to wound the troll.
Turn 3 - Good
The captain urges his followers into a blockade (nicked the idea from the Numenorians!). To which the goblins can only rush forwards. The ringwraith launches a devilish dart at the shielded elf, however fails to find a chink in the armour. The archers finally manage to wound the troll.
Turn 4 - Evil
The goblins join combat everywhere. the ringwraith moves to 'safety', but a lone elf bravely charges the spirit.
In the melee, the troll kills one, another falls in the captain's line. The elven response is the felling of four goblins.
Turn 5 - Good
The leaders of evil press their minions forth, the Nazgul throwing another dart at a stray elf, again fails to wound. the only free elf move behind the goblin wall and engages the spear goblins.
The Captain calls a heroic combat, the first he uses a might point to win but kills none. whereas the second he slays a goblin. The king matches his rival kill with an elf. Two more goblins are killed to another elf.
Turn 6 - Good
The king, refusing to move second, dodges around the back of the elven wall, while his minions rush into the disengaged elves. Beside the wraith, an elf (Valandil) fails his courage test, His colleagues look upon him with dismay.
The combats begin, the Nazgul loses his fight and is banished for his lack of will power. The troll is wounded by Valandil's comrades. The king slays both his elven opponents(with his final might point). The captain makes a kill also. Four more goblin and two elves are slain as-well.
Turn 7 - Evil
With his army broken he calls a stand fast. In the west the goblins are outnumbered, even the troll is surrounded.
In the east it's anybody's game.
Durburz loses his fight, and his minions redeem him by killing two elves.
In the west, the elves kill the troll at the cost of an elven warrior.
Turn 8 - Good
The captain urges his warriors in a melee with the king, his four 'supporting' goblins flee!
On the other side the remaining goblins are surrounded.
The king survive the onslaught, along with his companion.
The other elves kill two more goblins. Things are very ill for evil.
Turn 9 - Evil
The king call stand fast, then charges the nearest spearelf, his companion engages the captain and another elf. The other goblins attack the nearby elves.
The fights go the elvish way, the captain and Durburz also get a kill each. All goblin warriors are now dead, the elven force is now broken.
Turn 10 - Good
The captain easily call a stand fast, then ensnares the king. The other elves more towards the last battle sounds. Unfortunately for the elves he survives to the next turn.
Turn 11 - Good
The captain and his warriors trap and kill the king.
The game ends.
The elves get another victory, although I though the goblins army would win with the troll and a Nazgul!
The scoreboard and the kill table will be up soon.
Until then
Fish